Idiomatic Rust

Don't Unwrap Options: There Are Better Ways

I noticed that handling the None variant of Option without falling back on unwrap() is a common papercut in Rust. More specifically, the problem arises when you want to return early from a function that returns a Result if you encounter None.

It has been discussed a million times already, but, surprisingly, not even the Rust book mentions my favorite approach to handling that, and many forum posts are outdated.

With a bit of practice, robust handling of None can become as easy as unwrap(), but safer.

Jump to the end if you're in a hurry and just need a quick recommendation.

The Problem

Very commonly, people write code like this:

// Assume that this fetches the user from somewhere
fn get_user() -> Option<String> {
    None
}

fn get_user_name() -> Result<String> {
    let user = get_user()?;
    // Do something with `user`
    // ...
    Ok(user)
}

The goal here is to return early if you encounter None in an Option, so they use the ? operator to propagate errors.

Alas, this code doesn't compile. Instead, you get a dreaded error message:

error[E0277]: the `?` operator can only be used on `Result`s, not `Option`s, in a function that returns `Result`
  --> src/lib.rs:10:26
   |
9  | fn get_user_name() -> Result<String> {
   | ------------------------------------ this function returns a `Result`
10 |     let user = get_user()?;
   |                          ^ use `.ok_or(...)?` to provide an error compatible with `std::result::Result<String, Box<dyn std::error::Error>>`
   |
   = help: the trait `FromResidual<Option<Infallible>>` is not implemented for `std::result::Result<String, Box<dyn std::error::Error>>`
   = help: the following other types implement trait `FromResidual<R>`:
             <std::result::Result<T, F> as FromResidual<Yeet<E>>>
             <std::result::Result<T, F> as FromResidual<std::result::Result<Infallible, E>>>

(Rust Playground)

Ouch. This is scary-looking!

There's a lot of visual noise in this error message. The FromResidual and Yeet are implementation details which could be confusing to a new user, and the relevant details are somewhat obscured.

And all we did was try to use the ? operator for our Option.

My main gripe with this error message is that it doesn't explain why the ? operator doesn't work with Option in that case... just that it doesn't.

What People End Up Doing

The most common approach I see is this:

  • People are confused for a bit.
  • They try to understand the error message.
  • Eventually, they give up and just add unwrap().
  • They make a mental note to come back to it later.
  • 'Later' never comes.

Here's what they end up with:

fn get_user_name() -> Result<String, String> {
    let user = get_user().unwrap();
    // Do something with `user`
    Ok(user)
}

In trainings, I noticed that people are often too embarrassed to ask for help. They think people are supposed to "get this" and they are the only ones who don't.

This just defers the problem. The user of the function might hit a panic at runtime. That user might be their future self.

unwrap is fine in many cases, but it shouldn't be the first intuition for dealing with unexpected situations. Especially when you're writing a library or a function that is part of a larger codebase, you should strive to handle such situations gracefully. And in production code, it sets a bad example: one unwrap attracts another and the codebase becomes more fragile as you continue down this path. [1]

Okay, I've kept you waiting long enough. Let's demystify this error message.

The Actual Problem

What the compiler is trying to tell us is that you can't propagate optionals within functions which return Result.

Everything works just fine if you're returning an Option instead:

fn get_user_name() -> Option<String> {
    // Works :)
    let user = get_user()?;
    // Do something with `user`
    // ...
    Some(user)
}

So if you can change the outer function to return an Option instead, you won't run into the above error message. There's more info in the Rust documentation here.

But what if the final return type of your function has to be a Result or if you want to convey more information about the missing value to the caller? After all, communicating the distinction between different None values can be helpful to the user of your function.

So, what if you really want your code to look like this?

fn get_user_name() -> Result<String, String> {
    // Doesn't work because we return a `Result`
    let user = get_user()?;
    // Some more, fallible operations, here
    // ...
    // Return a `Result`
    Ok(user)
}

Well, that's just a type error: get_user() returns an Option, but the outer function expects a Result.

Our problem statement becomes easier:
How to return a helpful error message when an Option is None in this case?

Turns out, there are multiple solutions!

Solution 1: change the return type

If "not having a value" is truly an error condition in your program's logic, you should use Result instead of Option. Option is best used when the absence of a value is a normal, expected possibility, not an error state.

In our case, if you can change get_user() to return a Result instead of an Option, you can use the ? operator as you intended:

fn get_user() -> Result<String, String> {
    // ...
    Ok("Alice".to_string())
}

fn get_user_name() -> Result<String, String> {
    let user = get_user()?;
    // Do something with `user`
    // ...
    Ok(user)
}

However, you might not be able to change get_user() to return a Result for various reasons, for example, if it's part of a library or if it's used in many places or if other callers don't treat the absence of a user as an error.

In that case, read on!

Solution 2: ok_or

The initial error message, while cryptic, gave us a hint:

use `.ok_or(...)?` to provide an error compatible with `Result<(), Box<dyn std::error::Error>>`.

Apparently we can use the ok_or method, which converts the Option into a Result:

let user = get_user().ok_or("No user")?;

That's convenient! It also chains well when we use iterator patterns:

let user = get_user()
    .ok_or("No user")?
    .do_something()
    .ok_or("Something went wrong")?;

(Playground

ok_or is also great if you can recover from None and handle that case gracefully:

let user = get_user().ok_or(get_logged_in_username())?;

These are good use cases for ok_or.

On the other side, it might not be immediately obvious to everyone what ok_or does. I find the name ok_or unintuitive and needed to look it up many times. That's because Ok is commonly associated with the Result type, not Option. There's Option::Some, so it could have been called some_or, which was actually suggested in 2014, but the name ok_or won out, because ok_or(MyError) reads nicely and I can see why. Guess we have to live with the minor inconsistency now.

I think ok_or is a quick solution to the problem, but there are alternatives that might be more readable.

Solution 3: match

In the past, I used to recommend people to not be clever and just use a match statement.

let user = match get_user() {
    Some(user) => user,
    None => return Err("No user".into()),
};

match works in combination with Option, because it's just an enum and we can pattern match on it. As long as we cover all cases, the compiler is happy. In this situation, we only have two cases: Some and None. In the None case, we return early with an error. In the Some case, we continue with the value. (match is an expression and the value of the last expression in the block is returned. In our case it's user and it gets assigned to the user variable in the outer scope.)

This is already more explicit and easier to understand for beginners. The one issue I had when teaching this was that it looked a bit more verbose for simple cases.

Solution 4: let-else

With Rust 1.65, the let-else expression was stabilized, so now you can write this:

let Some(user) = get_user() else {
    return Err("No user".into());
};

// Do something with user

In my opinion, that's the best of both worlds: it's compact while still being easy to understand. It's unanimously loved by beginners and experienced Rustaceans alike.

For some explanation: if get_user() returns Some, the let statement will destructure the Some variant and assign the value to the user variable. If get_user() returns None, the else block will be executed and we return early with an error.

My favorite thing about let-else is that it clearly highlights the 'happy path' of your code.

Unlike a match statement where you need to read both arms to understand the intended flow, let-else makes it immediately clear what the expected case is, with the else block handling the exceptional case.

This is a clear winner. It is way more intuitive for beginners; once they understand the pattern, they use it all the time!

Bonus: anyhow

I wanted to add one honorable mention here.

If you're writing an application (not a library) and you're using the anyhow crate already, you can also use their context method to handle None:

use anyhow::{Context, Result};

fn get_user_name() -> Result<String> {
    let user = get_user().context("No user")?;
    // Do something with `user`
    Ok(user)
}

It's slightly less verbose than let-else, which makes it appealing. Just remember that anyhow is an external dependency. It's probably fine for applications, but you might not want to use it in a library as users of your library can no longer match on the concrete error variant then.

That's why I believe that let-else is the best solution for handling None in most cases.

  • It's part of the standard library.
  • It's easy to understand for beginners.
  • Learning the mechanics behind it is helpful in other places as well.
  • It's reasonably compact.
  • It allows for more complex error handling logic in the else block if needed.

Conclusion

For most cases, I prefer this syntax:

let Some(value) = some_function() else {
    return Err("Descriptive error message".into());
};

To me, let-else is the best solution for handling None because:

  • It's part of the standard library.
  • It works for both libraries and applications.
  • It's easy to understand for beginners.
  • It's reasonably compact.
  • It allows for more complex error handling logic in the else block if needed.
  • Learning the mechanics behind it is helpful in other places in Rust.

I hope this helps more people handle Option in a more robust way. If it helps a single person avoid one unwrap, it was already worth it.


  1. Sometimes, unwrap() can make code more readable by reducing noise, especially when the success case is overwhelmingly likely. It's okay to use unwrap() when you can prove that a failure is impossible or when a panic is actually the desired behavior for failures. Andrew Gallant wrote an article on this where he goes into more detail.